![]() I'm glad that you enjoy the mod, thanks for praise. The stuff that I did with Harm Touch was only possible because both the Wraith and the Death Knight had code for it(even though it was not enabled in the DK's case). Abilities are hard coded for the most part and can't be changed yet. xdb files in the GameMechanics folder of the mod.īalance concerns aside, technical limitations prevent any of these suggestions at this time. If you want to change the stats yourself it's really quite easy. ![]() they are not a "Great" unit, but I've been happy with their performance so far. I gave them a bit more range and staying power to make them better suited for an assault role, charging into the enemy ahead of the slower troops. The originals were rather lame, but unless other aspects of Necro are nerfed to compensate, there is only so much that can be done without overpowering the faction. Defense, Speed, Health, Damage, all were given a small bump up with only a point of Attack being lowered in exchange. Since the Reaper is now a neutral badass unit, why not make it truly fearsome by giving it a nicer version of the ability our old dragons had (a -2 to the enemies´ morale), and adding a little more to its damage OR giving it the "No Retaliation" ability? Could the DreadKnight maybe carry a permanent +2 bonus to its Luck (+2 is ok: luck is not straight double damage anymore) as to try and match their old DeathBlow double damage? I think it would fix the problem and bring us back to the good old days. Could the regular cursing attack ability be added to the BloodKnight/DreadKnight´s stats? If the DK deadly strike was indeed too much for the town, the wraith-newDK´s dispelling power alone is too little. There is only one thing I am uncomfortable with, and if you agree perhaps you could help, because I´ve modded before, but couldn´t get nearly as deep as you did in H5.įact is, your efforts didn´t alter the ´stats` of the tier 6 in Necro town, which was reasonably considered weak by many many players. The choice of exchanging graphics and such also made the new wraith-in-DK-clothing very believable, and making the ´upgraded` unit wear the black armor was the coolest thing ever (I´ve tried to do it, but failed). Due to its more "mystical/ghostly" type, one could imagine it as a cool herald of death, and interpret its attacks as not exactly a strict scythe-to-the-face slaughter, but rather as an immaterial soul harvesting that eventually gets luckier. Yet I agree this scary ability fits a neutral unit, and I love what you Arstahd did to turn the Wraith into a 7th tier critter, armed with such power. With 62 Archdevils in your hands, you´d see half of them die from mysterious simultaneous heart attacks after one of them being scratched in the shanks by one DK. The new DK "deadly strike" ability replaces the good old double damage from H3 with the immensely-unbalancing, Heroes2-like, ludicrously-unreal capacity of killing a haffastack o´monsters with a single blow from a single knight. First I had used the old DK mod that was around a few weeks ago, but, as they were, those knights were too powerful to be generated and used by a player. ![]() ![]() I had tried modding the whole DK / Wraith situation and must thank Arstahd for the great mod. Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link The mod is in PAK format, just copy to the Data folder to use. All relevant texts have been edited, Necro transformation should work, creatures will appear correctly from random spawn points on maps. The unused Black Knight makes an appearance as a Revenant, the Doom Reaper's downgrade, using the stock Wight graphics.Įverything should work properly to my knowledge. The neutral Death Knight (with Deadly Strike) has been remade into a Tier 7 neutral creature, the Doom Reaper, using Wraith-like graphics. The Blood Knight, like the Wight has none, and the Dread Knight has the Wraith's Harm Touch. Stats have been tweaked some, but abilities have not been changed. This mod replaces the graphics of the Necromancer's Wight and Wraith with those of dark knights.
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